unreal
It’s always better to drive your game’s systems from data that’s easily editable. Games require a lot of iteration, and if you can just play with settings on the fly instead of having to change code, you can try things out much faster, and everyone on the team can experiment, not just programmers. A key asset type for this in Unreal is the DataTable. You make a row struct, then fill it with whatever data you like.
Intro You can do some quite nice text effects with Unreal Engine’s UMG Rich Text Block. Coloured text, outlines, shadows, even embed images in the text. But what if you wanted to do things like this to your text: When I was looking for information on how to do this kind of animated effect, I didn’t find very much. So now I’ve figured it out, here’s the information I wish I’d been able to find.