My wife & I loved playing Left 4 Dead. Sure it only had 4 campaigns and became repetitive after a while (but we still logged 30+ hours on it), but there was just no other game like it. Not only was it the best co-op experience I’d ever had, defly encouraging real co-operative play (rather than just feeling like you happen to be in the same game at the same time) without it ever feeling forced, but it was also without doubt the best zombie apocalypse simulator ever.
Oh hell yes. My favourite co-op zombie apocalypse sim is getting a sequel! <div style="padding-top: 3px;"> <a style="color:#FFFFFF;" title="XBox 360" href="http://www.gametrailers.com/platformlist/xb360/index.html">XBox 360</a> | <a style="color:#FFFFFF;" title="PS3" href="http://www.gametrailers.com/platformlist/ps3/index.html">Playstation 3</a> | <a style="color:#FFFFFF;" title="Wii" href="http://www.gametrailers.com/platformlist/wii/index.html">Nintendo Wii</a> </div> <div style="padding-top: 3px;"> I'll </div> <p> I'll miss playing Francis though, with his vans/hospitals/small towns hates. </p> <p> Inevitably some people are whining that Valve should have done some new campaigns as DLC for the original instead, but given the choice between new DLC levels, and a sequel with new levels plus new special infected, new features (dynamic weather & level structure, comedy melee weapons) and other refinements, I'll take the sequel any day of the week.
Valveare awesome. They’ve made a string of excellent games, many of them including elements that have significantly progressed the medium, like the Half-Life series' in-game storytelling, Team Fortresses class systems, Portal’s FPS without guns and Left 4 Dead’s reinvention of the co-operative gameplay experience (yes, I know some of these became Valve when they absorbed other teams, but they had the vision to nurture and promote them). Then there’s the fact that they’re almost single-handedly helping to keep PC gaming relevant in the modern world with Steam.