Voice acting vs literature

Ok, soapbox time. I’m going to alienate a lot of people and say that ubiquitous voice acting in many games, particularly roleplaying games, is a bad thing. The reason is that it’s constraining the ability of script writers, particularly in conversations. It’s obvious really - recording voice is more expensive than text, both in terms of the time required to produce it,¬†and the space it consumes on the final media.

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